Design by Gage Tilly.
A first-person point-and-click adventure game where you reshape reality to uncover an occult conspiracy in Cairo. Made in Unreal Engine 5 and available on Steam.
I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.
A mobile battle royale party game featuring a variety of game modes and the Eggy Workshop level editor. Eggy Party has reached over 100 million players worldwide, with over 40 million DAU!
I was a map design intern on Eggy Party, working within guidelines set by mentors to make high-quality maps. As well as level design, I supported community, promotion, and tutorial efforts following Eggy’s US launch.
A real-time, narrative-driven survival game made in Unreal Engine 5 for Climate Jam 2024, with the theme “Change the Story“.
I guided Bilge Junction from pitch to publishing over the course of my internship at IndieCade, creating an experience that raises awareness about the impact of climate change and imperialism on Arctic regions.
Select work completed during my game design internship at Floor 84 Studio during summer 2023.
Primary projects while at F84 include exploratory Unreal Editor for Fortnite (UEFN) islands (Red Light Green Light, High Speed Loop Run) and the Play Cats series on Roblox.
EIGHT MOONS TO ETERNITY
A highly immersive roguelike CRPG where you restore a lunar system’s eight fractured timelines. Made in Unity, with an eventual Early Access release planned in late 2024.
I was a narrative designer on EMTE, designing our modular quest system, core narrative sequence, and procedural content with 5 other writers.
A cyberpunk beat-em-up made in Unity for the 15-week Intermediate project in spring 2023. Collaboration with Gladeline Rufo and Berklee College of Music.
Now available on Steam, including the full original soundtrack!
A 2-player co-op AR party game where players battle a mischievous hacker. Made in Unity with ARKit for USC Games, now on the App Store.
I contributed systems and narrative design for Bomb Buddies, working with all disciplines across a team of 40+ developers.
A 2D physics puzzle game where players guide Bloobos, particles representing human creativity. Made in Unity for USC’s MFA Thesis program.
I contributed systems, level, and narrative design for Bloobo, working with custom tools and a team of 20+ developers.
A multiplayer co-op UEFN map mashing up military shooter and shrunken aesthetics with mini-golf. Made in Spring 2024 with a team of 4.
I was Lead Designer on Epic MegaGolf, helming design and implementation, leading team meetings, and presenting progress to a team of faculty stakeholders in advance of publishing and our feature in USC Games Expo 2024.