Design by Jane Tilly.
A co-op multiplayer skiing game.
Made in Unreal Engine 5.6, coming soon to Steam.
I was a project lead on Skijoring, designing and implementing both characters, all interactables, and online play as well as 5 levels.
A cyberpunk beat-em-up.
Made in Unity, available on the Epic Games Store.
I was one of 2 core developers on BLEED RUNNER, designing our systems, levels, and enemy encounters while collaborating with our audio team.
A first-person adventure game where you reshape reality.
Made in Unreal Engine 5, available on the Epic Games Store.
I was Lead Designer on Egregore, defining our core mechanics and levels while working with a team of 35+ developers.
A cinematic platformer where a kid makes a pilgrimage with their Guardian: a giant knight sworn to protect them. Made in Unreal Engine 5.
I was a Game Designer on The Guardian, designing and scripting two levels.
I also designed our companion behaviors, narrative flow, and core mechanics with the director, narrative lead, and two other designers.
EIGHT MOONS TO ETERNITY
A highly immersive roguelike CRPG where you restore a lunar system’s eight fractured timelines. Made in Unity.
I was a narrative designer on EMTE, designing our modular quest system, core narrative sequence, and procedural content with 5 other writers.