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BLEED RUNNER
Summary
A simple, chaotic beat-em-up made in Unity where you’re constantly bleeding out.
I was one of two core developers on BLEED RUNNER, overseeing publishing and managing our external audio team in addition to designing and developing the game.
My Work
Designed and implemented core systems, including player abilities, enemies, and a security-camera perspective.
Added features and sequences concentrically, working from prototypes to gold master.
Scripted set-pieces and encounters, including a 100-man battle and sniper sequence.
Laid out, lighted, and set-dressed entire level sequence.
Ran 2 playtests per week, revising the game to address player feedback.
Presented game build weekly to brain trust of classmates and industry mentors.
Managed development cycle through content macro, burndown chart, and task lists.
Results
An Epic Games Store release with 380k+ downloads.
Many kind words from the fine folks at Riot, Respawn, Ocean Drive, and Gylee Games.