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BLOOBO
Summary
A 2D physics puzzle game made in Unity, where you save the cute Bloobo particle from TubeTech!
I was a Game Designer and Narrative Designer on Bloobo, with an impact on mechanics, levels, and our narrative sequence.
My Work
Concepted and documented level features, including Portals, Rails, and Weight Changers.
Developed puzzle levels from Figma wireframes to full playable sequences.
Created a level beat sheet inspired by Candy Crush Saga’s design practices.
Designed the Red Mass, a final boss that acts as a funnel into our original UGC system.
Fleshed out meta economy features including level rank rewards, cosmetics, and store.
Wrote cutscene scripts, incidental dialogues for different game states, and core level dialogues, developing major characters Aandro and John Tube.
Researched real-world equivalents to villain company TubeTech, compiling a narrative bible with a glossary of in-universe terms.
Results
A full release on the App Store with a custom level creator. (Plus a soundtrack on Apple Music!)