EGREGORE

Summary

An experimental UE5 adventure game that explores non-linear design and user interactions with a graph interface.

As Lead Designer, I made a usable, dynamic, scope-friendly system for players over a 1-year development cycle.

My Work

  • Designed all core systems, including first-person point-and-click navigation, modular dialogue, and reshaping reality with a graphing interface. Over 100 possible combinations!

  • Implemented non-linear, combinatorial content in Unreal Engine 5 and Sequencer within a small production scope.

  • Documented puzzle flows with multiple routes and dependencies.

  • Ran narrative reviews, acted on playtest feedback, and presented to faculty stakeholders.

  • Led a junior designer, coordinated with narrative team of 6, and worked with an interdisciplinary team of 35+ from pitch to Steam publishing.

Results