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EIGHT MOONS TO ETERNITY
Summary
A highly immersive Unity roguelike CRPG set in a dying post-industrial lunar system.
I was a Narrative Designer and Game Designer on EMTE, and made a compelling modular narrative for players over a 1-year development cycle.
My Work
Drafted world generation and world state systems, including faction generation, faction reputation, faction power stats, quest generation, and random events.
Created and documented modular quest types, including remote location quests, faction strongholds, and bounty hunts with roving AI.
Wrote and implemented randomly-generated quests in Unity using Yarn Spinner, Blabbeur, and custom tools.
Defined core beats, including unique timeline parameters and short vignette cutscenes revealing lore between timelines.
Developed core characters and setting concepts, including an engimatic mentor in The Scientist and the Eternity System’s dilemma between terraforming and deep space travel.
Helmed narrative reviews with a team of 5 other narrative designers to design main quests.
Consulted on varied systems including diplomacy, player stats, enemy types, game economy, and emergency transit mode.
Results
Polished vertical slice with all quest types implemented.
Thesis advisor Rami Ismail’s seal of approval.
A successful thesis defense and showing at USC Games Expo 2024.