EIGHT MOONS TO ETERNITY

Summary

A highly immersive Unity roguelike CRPG set in a dying post-industrial lunar system.

I was a Narrative Designer and Game Designer on EMTE, and made a compelling modular narrative for players over a 1-year development cycle.

My Work

  • Drafted world generation and world state systems, including faction generation, faction reputation, faction power stats, quest generation, and random events.

  • Created and documented modular quest types, including remote location quests, faction strongholds, and bounty hunts with roving AI.

  • Wrote and implemented randomly-generated quests in Unity using Yarn Spinner, Blabbeur, and custom tools.

  • Defined core beats, including unique timeline parameters and short vignette cutscenes revealing lore between timelines.

  • Developed core characters and setting concepts, including an engimatic mentor in The Scientist and the Eternity System’s dilemma between terraforming and deep space travel.

  • Helmed narrative reviews with a team of 5 other narrative designers to design main quests.

  • Consulted on varied systems including diplomacy, player stats, enemy types, game economy, and emergency transit mode.

Results

  • Polished vertical slice with all quest types implemented.

  • Thesis advisor Rami Ismail’s seal of approval.

  • A successful thesis defense and showing at USC Games Expo 2024.