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EPIC MEGAGOLF
Summary
A live-operated multiplayer UEFN experience mashing up military and shrunken aesthetics with mini-golf. Includes a hub, tutorials, cosmetics, a full course, and quest and leaderboard systems.
Epic MegaGolf was created for the Games as a Service and Live Operations (GLO) course in spring 2024. As Lead Designer, I pitched the project, recruited and led the team, and actively developed and presented an MVP version for a board of faculty stakeholders throughout 4 sprints.
My Work
Recruited and led a team of 4, including an environment artist, UI artist, and project manager, through a 5-week development cycle.
Created macro, economy, sample quests, and content/events cycle for a scalable live-operated experience with a 1-year operation period.
Designed full level, referencing military bunkers and ‘60s sci-fi and propelling co-op.
Implemented core systems in Verse, Fortnite Devices, and Sequencer, including level select, quest objectives, user interface, player telemetry, and leaderboards.
Presented weekly progress to a board of faculty stakeholders and playtested twice weekly, preparing for release on the UEFN platform.
Results
Full pre-production materials for ongoing live operation.
A positive reception and feature as part of GLO at USC Games Expo 2024.
A release on UEFN at 5174-2193-0735.