Design by Gage Tilly.
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A cyberpunk beat-em-up made in Unity for the 15-week Intermediate project in spring 2023. Collaboration with Gladeline Rufo and Berklee College of Music.
Now available on Steam and featured on the Epic Games Store, including the full original soundtrack!
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A multiplayer co-op UEFN map mashing up military shooter and shrunken aesthetics with mini-golf. Made in Spring 2024 with a team of 4.
I was Lead Designer on Epic MegaGolf, helming design and implementation, leading team meetings, and presenting progress to a team of faculty stakeholders in advance of publishing and our feature in USC Games Expo 2024.
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A mobile battle royale party game featuring a variety of game modes and the Eggy Workshop level editor. Eggy Party has reached over 100 million players worldwide, with over 40 million DAU!
I was a map design intern on Eggy Party, working within guidelines set by mentors to make 15 high-quality maps across 5 event seasons. On top of level design, I supported community, promotion, and tutorial efforts following Eggy’s US launch.
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A real-time, narrative-driven survival game made in Unreal Engine 5 for Climate Jam 2024, with the theme “Change the Story“.
I guided Bilge Junction from pitch to publishing over the course of my internship at IndieCade, creating an experience that raises awareness about the impact of climate change and imperialism on Arctic regions.
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A first-person point-and-click adventure game where you reshape reality to uncover an occult conspiracy in Cairo. Made in Unreal Engine 5 and available on Steam.
I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.
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Select work completed during my game design internship at Floor 84 Studio during summer 2023.
Primary projects while at F84 include exploratory Unreal Editor for Fortnite (UEFN) islands (Red Light Green Light, High Speed Loop Run) and the Play Cats series on Roblox.
UE5 Combat Feature Test Map
A testing playground for a homing lightning attack feature I created as a design exercise in December 2024.