NETEASE GAMES INTERNSHIP:
EGGY PARTY

Summary

Level design, engine research, promotion, and community work for Eggy Party following its regional launch in the US. Eggy Studio at NetEase comprises a team of ~400 developers collaborating worldwide.

I was a Map Design Intern at NetEase in the summer of 2024, and made compelling levels for players in Eggy Workshop across several genres with a throughline of physical comedy.

My Work

Map codes are included below.

  • Created 15 bi-weekly levels as well as trailers and and tutorial content targeting a US audience for Eggy Party, supporting events, showcases and more across 5 battle pass seasons.

    • Some of my best level work includes:

      • Eggsorcists Series - 143736 - 25k+ plays each - Multiplayer co-op PvE shooter maps inspired by Ghostbusters, featuring boss fights and environments based on scenes from the movie.

      • Dungeon Eggy - 980808 - 20k+ plays - Multiplayer action-RPG dungeon with multiple paths and hidden areas, 3 companion characters, a boss fight, original skills with upgrade paths, and 5 enemy types.

      • Fight the Principal - 299110 - 20k+ plays - Single-player platformer stage with a boss fight finale.

  • Contributed to weekly design standups, presented level content and proposals to a multidisciplinary team of mentors, and reviewed level and social media metrics.

  • Ran playtests with target players for level content and game interface.

  • Collected feedback on US marketing efforts and IP collaborations.

  • Gave usability feedback for a custom level editor, including bugs, interface usability, and translation.

  • Created tutorial and documentation content and mentored other map creators, supporting an international community of over 40 million DAU.

Results

  • A strong following with 160k+ plays and several universally acclaimed maps.

  • Promoted Eggy Party through level and social media content following US launch, engaging players and fostering an international community.

  • Pushed the boundaries of the Eggy Workshop editor, creating intricate but pick-up-and-play levels like Dungeon Eggy and Eggy Party Massacre on a biweekly basis.