Design by Gage Tilly.
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A first-person point-and-click adventure game where you reshape reality to uncover an occult conspiracy in Cairo. Made in Unreal Engine 5 and available on Steam.
I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.
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A real-time, narrative-driven survival game made in Unreal Engine 5 for IndieCade, with the theme “Change the Story“.
I guided Bilge Junction from pitch to publishing over the course of my time at IndieCade, implementing content in Ink and Sequencer and creating an experience ruminating on the impact of climate change and imperialism on Arctic regions.
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A side-scrolling point-and-click adventure game where you play as a therapist using mentalization-based therapy methods to unravel a cold murder case.
I was a Game Designer on Alibi, and designed, wireframed, documented, and implemented our puzzles and sequences in Unity.
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A mobile battle royale party game featuring a variety of game modes and the Eggy Workshop level editor. Eggy Party has reached over 100 million players worldwide, with over 40 million DAU!
I was a map design intern on Eggy Party, working within guidelines set by mentors to make high-quality maps across 5 event seasons. On top of level design, I supported community, promotion, and tutorial efforts following Eggy’s US launch.
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A 2D physics puzzle game where players guide Bloobos, particles representing human creativity. Made in Unity for USC’s MFA Thesis program.
I contributed systems, level, and narrative design for Bloobo, working with custom tools and a team of 20+ developers.
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EIGHT MOONS TO ETERNITY
A highly immersive roguelike CRPG where you restore a lunar system’s eight fractured timelines. Made in Unity, with an eventual Early Access release planned in late 2024.
I was a narrative designer on EMTE, designing our modular quest system, core narrative sequence, and procedural content with 5 other writers.