Design by Gage Tilly.

A cyberpunk beat-em-up.

Made in Unity, available on the Epic Games Store.

I was one of 2 core developers on BLEED RUNNER, designing our systems, levels, and enemy encounters while collaborating with our audio team.

BLEED RUNNER’s Epic launch received 250k+ downloads.

A first-person adventure game where you reshape reality.

Made in Unreal Engine 5, available on the Epic Games Store.

I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.

Egregore’s Epic launch received 80k+ downloads.

A mobile battle royale party game. Eggy Party has reached over 100 million players worldwide, with over 40 million DAU!

I was a map design intern on Eggy Party following its US launch, working within guidelines set by mentors to make high-quality maps across 5 event seasons and racking up 160k+ plays.

A real-time, narrative-driven survival game made in Unreal Engine 5 for Climate Jam 2024, with the theme “Change the Story“.

I guided Bilge Junction from pitch to publishing during my internship at IndieCade, creating an experience that raises awareness about the impact of climate change and imperialism on Arctic regions.

Bilge Junction’s Epic launch received 25k+ downloads.

Select work completed during my game design internship at Floor 84 Studio during summer 2023.

Primary projects while at F84 include exploratory Unreal Editor for Fortnite (UEFN) islands (Red Light Green Light, High Speed Loop Run) and the Play Cats series on Roblox.

EIGHT MOONS TO ETERNITY

A highly immersive roguelike CRPG where you restore a lunar system’s eight fractured timelines. Made in Unity, with an eventual Early Access release planned in late 2024.

I was a narrative designer on EMTE, designing our modular quest system, core narrative sequence, and procedural content with 5 other writers.

A multiplayer co-op UEFN map mashing up military shooter and shrunken aesthetics with mini-golf. Made in Spring 2024 with a team of 4.

I was Lead Designer on Epic MegaGolf, helming design and implementation, leading team meetings, and presenting progress to a team of faculty stakeholders in advance of publishing and our feature in USC Games Expo 2024.